Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Tuesday, November 6, 2012

The Battle of OSes: Valve vs Windows (Round 1)

Pseudo-Abstract:
The post discusses the changing technological landscape. Using a fake claim that Half-Life 3 will be exclusive to Linux as a leaping point, it seeks to imagine what the industry might look like in the not so distant future.

Key Links:
Any recent post describing Gabe Newell's critique of Windows 8.


Some time ago I read a post in which Gabe Newell, director of Valve (Half-Life 2, Portal, Left 4 Dead), scathingly stated:
I think Windows 8 is a catastrophe for everyone in the PC space.
And, this got me thinking... With the current changing digital market, the technological world may be on the threshold of a radical differentiation. Hardware is becoming increasingly cheap to make and thereby offers new frontiers of exploration (see my previous postthis post [overview], and this post [example]). Portable devices (e.g., smartphones) are ever increasing their power and potential, thereby radically displacing various markets. Google has exploded into the portable device scene (e.g., Nexus 7), is setting the stage for new technologies (e.g., Google Glasses), and may even break into the OS market. Microsoft is shifting its emphasis to portable devices with Windows 8 and following in Mac's footsteps with the 'Windows Store.' In a nutshell, the world is bound for a big collision as these monster companies begin to tread on each other's domains.

When I saw a post that suggested Half-Life 3 might only be released for Linux, I jumped entirely on the bandwagon. It turns out that the post is a fake, but it did inspire some additional thoughts.

If one were to imagine the future tech scene, one might see something like the following:

Casual users will slowly migrate entirely to portable devices as the current problem of peripherals (e.g., keyboard, mouse) and screen size basically disappear (see Google Glasses and Leap). Businesses will transition to integrated peripherals (i.e., scaled up versions of the portable tech) with cloud based operating systems offering both a distributed and centralized solution. The only remaining market for the nostalgic personal computer the world has come to know and love will be power users and tech junkies. Capitalizing upon ever newer and more powerful open source and underground hardwares, these folks will emerge from the overclocking scenes. They will remain with the tried and true PC simply because it can push more, harder, and for cheaper than any portable device.


What this story illustrates is an inevitable 'heightening' of an already present divide in the digital community between the 'casual' and the 'knowledgeable'--those that breathe tech being immersed in it; and, those through which the tech breathes being indifferentiable from it. That is, in the future, tech will be so central to the world as it functions (see my previous post and Kevin Slavin's TED Talk) that one's proximity in their understanding produces a difference in socio-cultural kind. And, this should play out in the gaming industry.

In the context of games, a move like Half-Life 3's exclusive distribution on Linux will make sense. The mainstream power gaming industry will have vanished with the transition to portable tech, and Windows/Mac will be all but non-existent. Their continued perpetuation in PCs will be propagated by the few remaining stragglers operating outmoded technologies (i.e., those who are still using Windows XP/Power PC or earlier, today, without explicit justification).  Linux will be the only thing that makes sense on the hardware monstrosities that persist at such a time. And, it will hold the entire share of the remaining 'gamers,' a species that is rapidly disappearing in the mobile/casual gaming of the contemporary scene (1, 23, 4).


Images courtesy of:
http://www.kosovo.net/kosbitka.html
http://www.technologytell.com/gadgets/43948/intel-shows-off-minority-report-like-glass-touch-screen-at-ces/
http://shelf3d.com/Search/Uploaded%20by%20Sidekicks912

Wednesday, June 20, 2012

Y!kes: Implications for augmented reality

The current take on mobile applications demonstrated through the upcoming software Y!kes is an inspiration for us all. Too long have we lived in Descartes' rendition of cyberspace--a fact that is all the stranger given the ever increasingly pervasive smartphone. How is it that so few people are capitalizing on the capacity for this conveniently sized, networked, computer to augment our day-to-day reality? The answer eludes me. Nevertheless, I think the move Y!kes is taking is a big one, and not just for Hotels.
What Y!kes seeks to do is transform your mobile phone into a networked passport for your evenings away from home. Elevators pick your floor; doors unlock and lock themselves; your bed and breakfast is prepped on arrival at the airport. Surely, this is just the beginning.

I personally see this idea expanding into life in general and, especially, social networking. When you walk into your local store, relevant advertising and specials will pop-up on your phone (e.g., Google, Facebook, Cloudmade). Hotels will start registering you upon entering their establishment. Restaurants will start seating you, give you the menu, and begin ordering your food. Your mobile will create a seamless flow of relation without all the standard wait times and administrative hiccups. And this is just via position. Start scanning audio and this ever expands the framework of anticipation. Add visual scan and augmentation and you are really rolling. Perhaps this may all seem far away, but at the current rate of technological advancement how long, really, is 'far away?'

In the social sphere, I can see networking sites starting to really utilize the presence of the smartphone as Y!kes has. People will be able to scan for live profiles in their immediate vicinity, which will or won't be visible depending on the networks you are associated with. Social interaction will be augmented as individuals will already know each others likes and dislikes, favourite topics of conversation, and more. They will be able to ping one another to invite conversation or be in an 'open' status where meetings are always welcome. They will be notified when friends are close by, assuming they are 'live.' Social reality will be augmented.

So what are you waiting for Developers? Let the technological race begin!